In Flutter, images can be handled using the Image widget. Here are some ways to do it: 1. Loading Local Images To load a local image, you need to use the AssetBundle class and specify the path to your image file. import ‘package:flutter/material.dart’; void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget…
How to integrate admob Ads into Flutter app
Integrating AdMob Ads into a Flutter app involves several steps. AdMob is Google’s mobile advertising platform, and you can use the google_mobile_ads package to integrate it into your Flutter project. Here’s a step-by-step guide to add AdMob ads (e.g., banner, interstitial, or rewarded ads) to your Flutter app: 1. Set Up AdMob Account & Create…
What Services are included in Google Play lib?
Google plugs into the Android Platform for their App Store – their own Play Services lib that is closed source, propietery, obfuscated and required for any meaningful app. 1. Google Sign-In Provides authentication services that allow users to sign in using their Google account. **GoogleSignInActivity.java** “`java import android.app.Activity; import android.os.Bundle; import com.google.android.gms.auth.GoogleSignIn; import com.google.android.gms.auth.GoogleSignInClient; import…
The Fragmanted Android Platform – not what you think
The Android Platform is Fragmented in various ways across different devices and manufacturers. Here are some of the key aspects that may affect your application development. Fragmanted Device Screen Sizes: Small screens (2-3 inches): Most basic feature phones. There are becoming very very few percent, but still – they exist. Medium screens (4-5 inches): Many…
Programmatically Publish your Flutter App to Google Play Store
To Programmatically Publish a Flutter app to Google Play involves several steps, from preparing your app for release to actually publishing it on the Google Play Store. Here’s a step-by-step guide to help you through the process: Prepare Your Flutter App for Release Before publishing, you’ll need to prepare your Flutter app for release by…
What are the different Environments in Google Play – open, closed & internal
In Google Play, you can create different testing Environments or lanes to manage the testing process of your app. The three main types of testing lanes are. Open Testing Lane Description: An open testing lane is a publicly accessible testing environment where anyone can download and test your app. Features: Anyone with a Google account…
Fastlane to Google Play & Apple App Store
Here are the general steps on how to publish your Flutter app to Google Play Store and Apple App Store using Fastlane. Hardware & Software Requirements You need latest version of MacOS. There are several options of running it Have decent hardware Have older device that does not support more official updates, but you could…
Simple Example of how to use a Modal Bottom Sheet in Flutter
Here you have Simple Example of how to use a Modal Bottom Sheet in Flutter. It is common user experience pattern – to put important items on the bottom side of the screen. The idea is the items to be accessible to your fingures while using your device with a single hand. Modal Bottom Sheet…
Flutter Modal Dialog
Here is basic example of how to create a simple Modal Dialog in Flutter with Yes or No Button where the negative just closes the dialog and the positive button – could have additional logic. Modal Dialog Code import ‘package:flutter/material.dart’; void main() { runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget…
Minimal Flutter Code to Extract State from StatefulWidget
You don’t need fancy State Management Solutions to Extract State from StatefulWidget and in this article I’m gonna show you Minimal Flutter Code to archive this. import ‘package:flutter/material.dart’; void main() { runApp(const Counter()); } class Counter extends StatelessWidget { const Counter({super.key}); @override Widget build(BuildContext context) => CounterView(CounterState()); } class CounterView extends StatelessWidget { final CounterState…